Scopus Eşleşmesi Bulundu
38
Atıf
12
Cilt
118-124
Sayfa
Özet
Background: This prospective randomized controlled study is the first study that evaluates the disease-specific gamification through virtual reality (VR) glasses on pain, disability, functionality, and balance in knee osteoarthritis (OA). Materials and Methods: The demographic data of the patients were recorded. A total of 73 patients were divided into two groups (35 in experimental group and 38 in control group). All patients were evaluated with pain (visual analog scale [VAS]), functionality (Lysholm functional knee score [LFKS], 6 minutes walking test [6MWT]), disability (Western Ontario and McMaster Universities Arthritis Index [WOMAC]), and balance (Berg Balance Scale [BBS]) before treatment, after treatment (3th weeks), and 4 weeks after treatment (7th weeks). In the experimental group, plus the conservative treatment, a total of 15 sessions of a disease-specific gamification through VR glasses were applied. Results: VAS and WOMAC scores of the experimental group were lower at the 3th and 7th weeks than those of the control group (P = 0.005, P = 0.000), (P = 0.000). LFKS of the experimental group was higher at the 3th and 7th weeks than that of the control group (P = 0.005, P = 0.013). No difference was found between the groups in terms of 6MWTs (P > 0.05). BBS score of the experimental group was higher in the 7th week than that of the control group (P = 0.021). Conclusion: In knee OA, the disease-specific gamification through VR glasses added to the conservative treatment has a positive effect on pain, functionality, and balance. Side effects such as mild nausea, headache that did not last long, require additional treatment. In light of this, disease-specific gamification through VR glasses is effective and safe in knee OA, more studies that reveal the long-Term effect on structural healing must be planned.
Web of Science Eşleşmesi Bulundu
36
WoS Atıf
12
Cilt
Article
Belge Türü
Kaynak: GAMES FOR HEALTH JOURNAL
· s. 118-124
Anahtar Kelimeler (WoS)
Havuzumuzdaki Atıflar 0
Bu makaleye, sistemimizdeki Scopus veritabanında bulunan 0 makale atıf yapmıştır. Scopus genel atıf sayısı: 38.
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Scimago Dergi Bilgisi
Otomatik ISSN Eşleştirmesi
2023 yılı verileri
Games for Health Journal
Q1
SJR Quartile
0,804
SJR Skoru
52
H-Index
Kategoriler: Health (social science) (Q1) · Rehabilitation (Q1) · Computer Science Applications (Q2) · Public Health, Environmental and Occupational Health (Q2)
Alanlar: Computer Science · Medicine · Social Sciences
Ülke: United States
· Mary Ann Liebert Inc.
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Dergi sıralama verileri Scimago'nun ilgili yılı baz alınmaktadır.
Anahtar Kelimeler
WoS |
Bir kelimeye tıklayıp ilgili kaynaktaki yayınları görün.
Makale Bilgileri
Dergi
Mary Ann Liebert Inc
ISSN
2161-783X
Yıl
2023
/ 1. ay
Cilt / Sayı
12
/ 1
Sayfalar
1 – 7
Makale Türü
Özgün Makale
Hakemlik
Hakemli
Endeks
SCI-Expanded
JCR Quartile
Q1
Teşvik Puanı
8,10
· YÖKSİS Akademik Teşvik
Yayın Dili
İngilizce
Kapsam
Uluslararası
Toplam Yazar
4 kişi
Erişim Türü
Basılı+Elektronik
Alan
Sağlık Bilimleri Temel Alanı
Dahili Hastalıklar Hemşireliği
YÖKSİS Yazar Kaydı
Yazar Adı
ÖZLÜ AYSUN, ÜNVER GAMZE, TUNA HALİL İBRAHİM, MENEKŞEOĞLU AHMET KIVANÇ
YÖKSİS ID
6484717